Functions | |
| void | IPGZ::minimumFilter2D (PixelArray2D< float > *inData, PixelArray2D< float > *outData, float minimumThreshold) |
| Routine to remove background noise in 2D. | |
| void | IPGZ::minimumFilter3D (PixelArray3D< float > *inData, PixelArray3D< float > *outData, float minimumThreshold) |
| Routine to remove background noise in 3D. | |
| void | IPGZ::normalize2D (PixelArray2D< float > *inData, PixelArray2D< float > *outData) |
| Routine to normalize intensity by maximum value in 2D. | |
| void | IPGZ::normalize3D (PixelArray3D< float > *inData, PixelArray3D< float > *outData) |
| Routine to normalize intensity by maximum value in 3D. | |
| void | IPGZ::invert2D (PixelArray2D< float > *inData, PixelArray2D< float > *outData) |
| Routine to invert intensity in 2D. | |
| void | IPGZ::invert3D (PixelArray3D< float > *inData, PixelArray3D< float > *outData) |
| Routine to invert intensity in 3D. | |
| void IPGZ::invert2D | ( | PixelArray2D< float > * | inData, | |
| PixelArray2D< float > * | outData | |||
| ) |
Routine to invert intensity in 2D.
e.g. bright and dark colors swap.
| void IPGZ::invert3D | ( | PixelArray3D< float > * | inData, | |
| PixelArray3D< float > * | outData | |||
| ) |
Routine to invert intensity in 3D.
e.g. bright and dark colors swap.
| void IPGZ::minimumFilter2D | ( | PixelArray2D< float > * | inData, | |
| PixelArray2D< float > * | outData, | |||
| float | minimumThreshold | |||
| ) |
Routine to remove background noise in 2D.
Any value less than the minimum threshold is set to 0.
| void IPGZ::minimumFilter3D | ( | PixelArray3D< float > * | inData, | |
| PixelArray3D< float > * | outData, | |||
| float | minimumThreshold | |||
| ) |
Routine to remove background noise in 3D.
Any value less than the minimum threshold is set to 0.
| void IPGZ::normalize2D | ( | PixelArray2D< float > * | inData, | |
| PixelArray2D< float > * | outData | |||
| ) |
Routine to normalize intensity by maximum value in 2D.
| void IPGZ::normalize3D | ( | PixelArray3D< float > * | inData, | |
| PixelArray3D< float > * | outData | |||
| ) |
Routine to normalize intensity by maximum value in 3D.
1.5.3